The
analyze phase of the ADDIE (Analyze, Design, Develop, Implement,
Evaluate) systems-approach process is an important aspect of standard
military and civillian ISD (instructional systems design). However, it
is often skipped or glossed over when time, budget, or both dictate.
According to Molenda and Boling (2013), the analysis phase is when the
instructional design team analyzes the job, selects the task functions,
constructs the performance measures, analyzes the existing course, and
selects an instructional setting (Fig. 4.3). Molenda and Boling then go
on to cite Gagne, Wager, Golas, and Keller’s more detailed explanation
of the design team’s role in the analyze phase:
- First determine the needs for which instruction is the solution.
- Conduct an instructional analysis to determine the target cognitive, affective, and motor skill goals for the course.
- Determine what skills the entering learner are expected to have, and which will impact learning in the course.
- Analyze the time available and how much might be accomplished in that period of time. Some authors also recommend an analysis of the context and the resources available. (Molenda & Boling, 2013, Table 4.1)
Essentially,
the analysis phase is the process of identifying what, why, where,
when, how (in terms of materials available), and for whom you are
designing the course or instruction.
Section
IV of Army Training and Doctrine Command (TRADOC) Regulation 350-70
elaborates even further on the rigorous analysis phase requirements set
forth by TRADOC, which consist of nine specific analysis tasks and a
multitude of subtasks that fall under collective training and individual
learning for each of the nine analysis tasks (Department of the Army,
2011, p. 63, Table 5-1). With so much focus on this phase of the ADDIE
process, one may wonder how this seemingly important step may be sped
through or skipped almost entirely by leaders in a training environment,
even when TRADOC specifically mandates that “[c]onducting an analysis
is mandatory prior to new development or major revisions of
courses/events or other Army learning products” (Department of the Army,
2011, p. 63). However, based on the constraints of time and money,
leadership at military and civilian courses rush or even skip the
analysis phase on a regular basis, neglecting process for the sake of
product.
For
military instructional designers, most of whom have had the ADDIE
process ingrained into them by doctrine and use, skipping the analysis
phase may seem counterproductive and even detrimental to the design
process. Designing a course without the analysis phase is tantamount to
building a house without having plans or a blueprint. Construction
workers can’t improvise the building of a complex structure, nor can
instructional designers improvise the designing of a complex course—or
so strict adherents to the ADDIE process would have us believe.
Recently, though, more and more ADDIE detractors are making their voices
heard.
As
is often the case when processes are formalized, the guidance and rules
become so cumbersome as to hurt the very effort the established process
is meant to help. People in general like to categorize things in order
that they may be more easily understood, and the government, military,
and corporate America like to create doctrine based on categorization,
especially in terms of process, because of the mentality that if it
works well for one person, it will work well for everyone. Thus,
elaborate systems are created and codified. When this happens, we are
often left with hulking tomes of doctrine stripped of all flexibility
and creative power that made the process useful to begin with.
Molenda
and Boling (2013) point out an alternative view that states, “process
models cannot describe fully or direct effectively successful design
efforts for any but the simplest situations,” and that “[i]n this view,
design is seen as a space in which creators of artifacts…grapple with
multiple tensions and desires from multiple sources” (“Alternative
Design Traditions, para. 1). And in terms of a guiding principle, where
TRADOC’s verbose explanation of the ADDIE process would have designers
check a series of boxes, this alternate view observes that
“[instructional designers’] efforts at problem solving within this space
are based on rich experiential knowledge and training in habits of
thought and performance” (“Alternative Design Traditions, para. 1).
Others
argue that, in general, “the ISD approach is too slow and clumsy for
the fast changing digital environment, fails to focus on what is most
important, and tends to produce uninspired solutions” (Molenda &
Boling, 2013, “Critique of ISD,” para. 2). The Army has good intentions
by having designers strictly adhere to the ADDIE process: the hope is
that by standardizing the process consistent quality can be achieved.
However, when that quality is mediocre, slow to produce, and not cost
efficient, we have to ask ourselves if the process is hindering the very
efforts it was meant to improve. Molenda and Boling even conclude by
asking if we should “retain, adapt, or discard systems approach models
and...find ways of thinking about design that are productive for the
changing media environment of the 21st Century (“Conclusion,” para. 5).
Yet, even if we agree that process models have become too cumbersome, we
must still acknowledge the need for an initial planning phase.
User
design and rapid prototyping are two concepts that would aid the
initial planning phase while speeding up not just the analysis phase,
but also the design, develop, implement, and evaluate phases. User
design involves the end users in the ISD process and would cut down on
the number of TRADOC analysis tasks. By involving the end user in the
analysis phase, designers would spend less time conducting target
audience analysis and the various forms of guess work it involves. Then
rapid prototyping, which is basically the quick assembling of an
incomplete product for testing, would allow for the combining of many
analysis, design, and development tasks. It would also allow for trial
implementation and evaluation without the time and effort to produce a
perfect product (which is an impossibility, anyway) before testing the
team’s ideas. The feedback from the user design and rapid prototyping
could then be used in redesigning further prototypes, with the intention
of having a fully functional product faster than would be feasible with
the multiple iterations of the ADDIE process that it takes to work all
of the bugs out of a final product. So, rather than rushing the analysis
phase or skipping it altogether, leaders at all levels in training and
design should look to alternative design traditions that are backed by
research and have a history of success.
References
Molenda, M., & Boling, E. (2013). “Creating.” In A. Januszewski and M. Molenda (Eds.), Educational technology: A definition with commentary (Chapter 4) [Kindle version]. Retrieved from Amazon.com.
Department of the Army. (2011). Army learning policy and systems (TRADOC Regulation 350-70). Fort Eustis, VA: Army Training and Doctrine Command. Retrieved from http://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&ved=0CCoQFjAB&url=http%3A%2F%2Fwww.tradoc.army.mil%2Ftpubs%2Fregs%2FTR350-70.doc&ei=x5sQVKDmJ8-RNviygbAJ&usg=AFQjCNFTLsN8vuzJxoQYemdD8blkQIf07w&sig2=9XSyyfoIVrpRKigO-vwp3g&bvm=bv.74649129,d.eXY&cad=rja
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